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JSON# – Tutorial #2: Serialising Simple Objects

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The last tutorial focused on parsing embedded JSON objects. This time, we’ll focus on serialising simple objects in C#.

Object serialisation using JSON# is 25 times to several hundred times faster than serialisation using JSON.NET, on a quad-core CPU with 16GB RAM. The source code is written in a BDD-manner, and the associated BDD features contain performance tests that back up these figures.

Let’s start with a basic class in C#:

class SimpleObject {
    public string Name { get; set; }
    public int Count { get; set; }
}

Our first step is to provide serialisation metadata to JSON#. Traditionally, most frameworks use Reflection to achieve this. While this works very well, it requires the component to know specific assembly metadata that describes your object. This comes with a slight performance penalty.

Ideally, when leveraging Reflection, the optimal design is a solution that reads an object’s assembly metadata once, and caches the result for the duration of the application’s run-time. This is generally not achievable with stateless HTTP calls. Using Reflection, we will likely query the object’s assembly during each HTTP request when serialising or de-serialising an object, suffering the associated performance-overhead for each request.

JSON# allows us to avoid that overhead by exposing serialisation metadata in the class itself:

class SimpleObject : IHaveSerialisableProperties {
    public string Name { get; set; }
    public int Count { get; set; }

    public virtual SerialisableProperties GetSerializableProperties() {
        return new SerialisableProperties("simpleObject", 
        new List<JsonProperty> {
            new StringJsonProperty {
                Key = "name",
                Value = Name
            },
            new NumericJsonProperty {
                Key = "count",
                Value = Count
            }
        });
    }
}

First, we need to implement the IHaveSerialisableProperties interface, allowing JSON# to serialise our object. Notice the new method, GetSerializableProperties, that returns a SerialisableProperties object, which looks like this:

public class SerialisableProperties {
   public string ObjectName { get; set; }
       public IEnumerable<JsonProperty> Properties { get; private set; }
       public IEnumerable<JsonSerialisor> Serialisors { get; set; }

       public SerialisableProperties(IEnumerable<JsonProperty> properties) {
           Properties = properties;
       }

       public SerialisableProperties(IEnumerable<JsonSerialisor> serialisors) {
           Serialisors = serialisors;
       }

       public SerialisableProperties(string objectName,
           IEnumerable<JsonProperty> properties) : this(properties) {
           ObjectName = objectName;
       }

       public SerialisableProperties(string objectName,
           IEnumerable<JsonSerialisor> serialisors) : this(serialisors) {
           ObjectName = objectName;
       }

       public SerialisableProperties(IEnumerable<JsonProperty> properties,
            IEnumerable<JsonSerialisor> serialisors) : this(properties) {
            Serialisors = serialisors;
        }

        public SerialisableProperties(string objectName,
            IEnumerable<JsonProperty> properties, IEnumerable<JsonSerialisor> serialisors)
            : this(properties, serialisors) {
            ObjectName = objectName;
        }
    }
}

This object is essentially a mapper that outlines how an object should be serialised. Simple types are stored in the Properties property, while more complex types are retrieved through custom JsonSerialisor objects, which I will discuss in the next tutorial. The following code outlines the process involved in serialising a SimpleObject instance:

First, we initialise our object

    var simpleObject = new SimpleObject {Name = "Simple Object", Count = 10};

Now initialise a BinaryWriter, setting the appropriate Encoding. This will be used to build the object’s JSON-representation, under-the-hood.

var writer = new BinaryWriter(new MemoryStream(), new UTF8Encoding(false));

Now we use our Json library to serialise the object

var serialisableProperties = simpleObject.GetSerializableProperties();
byte[] serialisedObject;

using (var serialisor = new StandardJsonSerialisationStrategy(writer)) {
    Json.Serialise(serialisor, new JsonPropertiesSerialisor(serialisableProperties));
    serialisedObject = serialisor.SerialisedObject;
}

Below is the complete code-listing:

var simpleObject = new SimpleObject {Name = "Simple Object", Count = 10};

var writer = new BinaryWriter(new MemoryStream(), new UTF8Encoding(false));
var serialisableProperties = simpleObject.GetSerializableProperties();

byte[] serialisedObject;

using (var serialisor = new StandardJsonSerialisationStrategy(writer)) {
    Json.Serialise(serialisor, new JsonPropertiesSerialisor(serialisableProperties));
    serialisedObject = serialisor.SerialisedObject;
}

Now our serialisedObject variable contains a JSON-serialised representation of our SimpleObject instance, as an array of raw bytes. We’ve achieved this without Reflection, by implementing a simple interface, IHaveSerialisableProperties in our SimpleObject class, and have avoided potentially significant performance-overhead; while a single scenario involving reflection might involve very little performance-overhead, consider a web application under heavy load, leveraging Reflection. We can undoubtedly support more concurrent users per application tier if we avoid Reflection. JSON# allows us to do just that.

In the next tutorial, I’ll discuss serialising complex objects.

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